Storyboarding basics for video, film and animation

A storyboard is a comic-strip plan of a video, one sketch per shot with notes underneath. It does not need good drawing, just clear thinking. This guide covers frame ratios, shot sizes and how to fill in a sheet.

Key takeaways

  • One frame per shot, drawn at the same shape as the finished video.
  • Use shot shorthand (EWS, WS, MS, CU, ECU) and note the angle and any camera move.
  • Write action, dialogue, sound and duration under every frame.
  • Pick the layout for your ratio: 2 × 3 for 16:9 and 4:3, 3 × 2 for vertical 9:16.
  • Read the boards in order and fix gaps before you shoot; redrawing is cheaper than reshooting.
On this page
  1. What a storyboard is for
  2. Choose the frame ratio
  3. Shot sizes and angles
  4. Camera moves and arrows
  5. Filling in a sheet
  6. Storyboards, comics and thumbnails
  7. Tips

What a storyboard is for

A storyboard turns a script into pictures before anyone picks up a camera. Each panel shows one shot: what is in the frame, how big it is and where the camera is. Underneath, notes describe the action, dialogue and sound. With a storyboard you can spot gaps in the story, plan the shot list, estimate the time needed and explain your idea to a team, a client or a teacher.

Choose the frame ratio

The panels should have the same shape as the finished video, so you compose for the real frame.

RatioUsed forNotes
16:9YouTube, TV, most online videoThe safe default
9:16TikTok, Reels, ShortsVertical; keep subjects centred
2.39:1Cinema widescreenWide landscapes, two-shots
4:3Classic TV, some animationSquarer, more headroom
1:1Square social postsSimple, centred compositions

The storyboard template prints frames in any of these ratios, with lines for notes under each one. Because the frame shape changes, so does the best layout. We measured the frames the template draws on a Letter page with three note lines each:

Aspect ratioDefault 2 × 3 layoutPage usedBest layout with 6+ framesFrame sizePage used
16:991 × 51 mm47%2 across × 3 down (6 frames)91 × 51 mm47%
4:379 × 59 mm46%2 across × 3 down (6 frames)79 × 59 mm46%
2.39:191 × 38 mm35%2 across × 4 down (8 frames)90 × 38 mm45%
1:159 × 59 mm35%2 across × 3 down (6 frames)59 × 59 mm35%
9:1633 × 59 mm20%3 across × 2 down (6 frames)58 × 103 mm59%

The default two-across layout suits 16:9 and 4:3. Vertical video wastes most of the page in it, so switch to three across and two down; widescreen 2.39:1 frames are shallow, so four rows fit.

  • 12345616:9 storyboard · printablepapers.app 16:9, 2 × 3six frames for YouTube or TV
  • 1234569:16 storyboard · printablepapers.app 9:16, 3 × 2six tall frames for vertical video
Two real storyboard pages from the template, as full Letter sheets.

Shot sizes and angles

Use a shorthand in the notes so everyone reads the shot the same way:

  • EWSExtreme wide shot: the whole location; often the establishing shot
  • WSWide shot: the whole person and their surroundings
  • MSMedium shot: waist up, for conversation
  • CUClose-up: the face fills the frame, for emotion
  • ECUExtreme close-up: one detail: the eyes
One scene, five shot sizes. Each frame is a 16:9 crop of the same drawing, so you can see what each shorthand in your notes actually puts on screen.
  • ECU / extreme close-up: an eye, a hand on a door handle.
  • CU / close-up: a face filling the frame, for emotion.
  • MS / medium shot: from the waist up, for conversation.
  • WS / wide shot: the whole person and their surroundings.
  • EWS / extreme wide shot: the whole location, often used as the establishing shot at the start of a scene.

Note the angle too: eye level, high angle (looking down, makes a subject seem small) or low angle (looking up, makes them powerful), and an over-the-shoulder shot for conversations.

Camera moves and arrows

Draw arrows inside the frame for movement of people or objects, and outside it for camera moves. Common moves are pan (the camera turns left or right), tilt (up or down), zoom (the lens magnifies), dolly or track (the camera itself moves) and handheld. For a long move, draw two frames, the start and end, with an arrow between them.

Filling in a sheet

  1. Break the script into shots and number them.
  2. Sketch each shot quickly in its frame: shapes and positions first, details only if they matter.
  3. Under each frame, write the shot number, size and angle, action, dialogue and sound, and a duration estimate.
  4. Read the boards in order. Check that cuts make sense, that the viewer always knows where they are, and that you are not repeating the same shot size again and again.
  5. Revise. It is far cheaper to redraw a frame than to reshoot a scene.

Storyboards, comics and thumbnails

Storyboards share a lot with comic pages, but a comic is the finished product and a storyboard is a plan, so storyboard frames are all the same size and in strict order. For very early ideas, use thumbnail sheets to try many compositions quickly before committing to a board.

Tips

  • Keep each frame simple: one main idea per shot.
  • Use the rule of thirds: place subjects on the lines a third of the way into the frame.
  • Keep screen direction: if a character exits frame left, they should enter the next shot from the right. In a conversation, keep the camera on one side of the line between the two people, the 180-degree rule, so they keep facing each other across cuts.
  • Time it: read the dialogue aloud against each frame and write the seconds down. Modern films have averaged under 4 seconds per shot since 2000, down from about 10 seconds in the 1930s and 1940s, but there is no rule; hold a shot as long as it has something to show.
  • Print several pages at once and spread them on a table to see the whole sequence.
Printable 16:9 storyboard – US Letter — preview of the PDF
Example sheet: 16:9 storyboard – US Letter — open it in the generator from any paper page.

Sources

Facts in this guide were checked against these sources on 30 October 2026. Figures marked as our own data were calculated with the same code that runs our tools.

  1. Quicker, faster, darker: changes in Hollywood film over 75 years (Cutting et al., 2011)— i-Perception
  2. 180-degree rule— Wikipedia
  3. Storyboard— Wikipedia

Frequently asked questions

Do I need to be good at drawing to storyboard?

No. Stick figures, arrows and boxes are fine. A storyboard is a planning tool; what matters is that you and your team understand what each shot shows and how the camera moves.

Which frame ratio should I choose?

Match the final video. Use 16:9 for YouTube, TV and most online video, 9:16 for vertical phone video, 2.39:1 for a cinematic widescreen look and 4:3 for classic TV or some animation.

How many frames should a storyboard have?

One frame per shot, plus extra frames for complicated camera moves. Hollywood films have averaged under 4 seconds per shot since 2000; at 4 to 6 seconds per shot, a one-minute video needs about 10 to 15 frames.

What goes in the notes under each frame?

The shot size and angle, any camera movement, the action, the dialogue or voice-over, sound effects and the rough duration.

Which layout fits vertical video best?

Three tall frames across and two down. On a Letter page that gives six 9:16 frames 58 × 103 mm each, using 59% of the page, against 20% for the default two-across layout.

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